qttn.dev
Published Title
Feb 5, 2025 Day 6 - Material, Multiple types of lights
Feb 4, 2025 Day 5 (Lighting) - My custom render pipeline is quite... hard to work with
Jan 28, 2025 Day 4 (Color) - The pain of premature optimization
Jan 26, 2025 Day 3 (Matrix) - C++ Builder pattern is... questionable
Jan 25, 2025 Day 2 (Shaders) - Reddit people hate Conan, well now I do too
Jan 24, 2025 Day 1 (Hello Triangle) - Maybe OpenGL is harder than I thought
Sep 23, 2024 Vue is the superior framework for Astro